Class 6: Computational Couture

14th November 2017

Aldo Sollazzo

Disciplines as programming and electronics become highly interconnected, blurring old boundaries and merging different fields of knowledge. Fashion has been already affected by this radical change. Therefore, clothes, shoes and other accessories can now incorporate elements of hardware and software, generating a peculiar mix between fashion and computation that is incredibly fertile and inspiring. Data becomes Beauty, Interaction becomes Emotion. As a result, a new aesthetic is emerging. In this class participants will explore computational design methods towards a new reinterpretation of cloths, garments and accessories for fashion design, inspired by a new digital design methodology.

Program outline

  • Introduction
  • Patterns manipulations
  • Box Morphing
  • Loops and iterations
  • Recursive subdivision / localized subdivision
  • Physics and simulations
  • Wrapping
  • Foldable patterns
  • Unrolls and mesh planarization
  • VR representations

Software

  • Rhinoceros 3d
  • Grasshopper

Machines

  • 3d printer

Materials

PLA plastic, ninjaflex, ABS, SLA , SLS

Libraries for Grasshopper3d

  • Kangaroo
  • Anemone
  • Weaverbird
  • Cocoon
  • Marching Cubes
  • Mesh Edit
  • Mesh+
  • Mesh tools
  • Lunchbox
  • VR-Edge
  • Mesh analysis

Assignment

Develop or use an existing parametric model in order to design and rapid prototype your geometries using a digital fabrication method of your choice.

How will it be evaluated?

  • Student can build a parametric model using Grasshopper3D
  • Student has 3D printed the model
  • Student has tried a combination of the techniques presented

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